I’ve been thinking over the current plot ideas and I’m not convinced as they’re just complicated but not especially good. At this stage I could modify the plot whilst preserving the theme without problems.
I was thinking of a variation where the ship is on the side of the good, sort of, and the player has to solve various problems with the ship which occur throughout the trip either failures in the ship itself or the result of hostile entities outside or compromising conditions. E.g. ice.
The idea isn’t entirely original but ultimately this is more about being fun and challenging than outside the box ultimately.